I’m a computer graphics engineering master’s graduate with a strong passion for 3D character design and animation.
I’m constantly looking for opportunities to learn and creatively solve technical problems. During my work experience, I created several tools to optimise productivity and performances while maintaining high quality visual standards.
Destruction and damage setup
Responsible for the design, implementation and tuning of the vehicles systemic destruction behaviours for Squadron42, an upcoming AAA single-player adventure.
Animation
Responsible for rigging and reviewing spaceships animations to give them personality and weight.
Tools
Proactively developed a level generation tool to streamline animation reviews for collaborative iteration. Created a 3Ds Max plug-in to import and use procedural generation tools made in Houdini Engine in real-time.
On demand character designing and digital illustration.