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Taro

Stylized Game-Ready Character

Taro is a low-poly, cel-shaded character designed for a stylized fantasy world with tarot-inspired visuals. Built for real-time use, he reflects a lazy, reluctant protagonist through simplified forms and expressive poses.

Tech overview:
Low-poly topology, optimized for runtime
Custom cel-shading shader (stylized shadows, rim light)
Single texture
Rigged and skinned for in-engine use
Deformation-friendly edge flow for animation

Idle animation

Statistics

Shilouette study and details

Shilouette study and details

Final look and posture

Final look and posture

Design exploration

Design exploration

Early concepts - used for the game prototype

Early concepts - used for the game prototype